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Surgent Studios, the developer behind Tales of Kenzera: Zau, has revealed its next game, which will be published by Palworld's Pocketpair. In a change of tone, Dead Take is a horror game about "power ...
Roblox horror is leveling up, and Forsaken might be the darkest one yet. Packed with hidden lore and chilling secrets, this video finally pieces the story together. Nigel Farage warns Americans ...
While the spooky season doesn't officially begin until October, September 2025 is already shaping up to be a big one for fans of the horror genre. There are at least four high-profile new horror games ...
Developer 5th Column Studio has announced Japanese dark fantasy and cosmic horror extraction-lite game, Kaidan, for PC via Steam. View the announcement trailer below: Read details on the game below: ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. First announced during Gamescom Opening Night Live showcase in 2023, we've brought together all ...
Caught in a never-ending loop, leaving the house only leads you right back into the same hallway. Plunged in complete darkness, room after room, your once-familiar home feels increasingly alien.
The menu features snacks and bites inspired by both the game and Prime Video series. We may earn a commission when you buy through links on our sites. ©2025 GIZMODO ...
It’s been more than a decade since the release of BioShock Infinite, and the troubled development of the next game in the series means it might still be years away from release. It’s been more than a ...
Developed by The Chinese Room and published by Secret Mode, Still Wakes the Deep is 65% off on the PS Store. That brings the typically $34.99 PS5 game down to just $12.24. Players who want to take ...
iRacing.com Motorsport Simulations and INDYCAR are pleased to announce a long-term licensing agreement for iRacing Studios to produce standalone INDYCAR titles for console and PC. As part of the ...
Kill the Brickman is a weird game. But after playing for a few hours, it wasn’t the enemies, the music, or the genre-busting — all of which are weird, to be clear — that struck me the most. It was the ...
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